Virtual Reality


Head: Jean-Marie NORMAND

Objectives

Digital models have largely replaced physical models in design processes, thanks mainly to the advances made in CAD and numerical simulation. However, CAD and numerical simulation methods do not allow for human integration into the system (procedure training, ergonomic studies, full-scale interaction with an object etc.) Virtual reality enables one or more humans to be immersed in and interact with an artificial digital world and thus broadens the use of digital models. 

This 500-hour specialisation reflects the changing needs of companies in Virtual Reality. Computer science and image synthesis are covered of course, but also related disciplines which contribute to building efficient immersive applications (cognitive science, mechanics and biomechanics, computer vision, man-machine interaction). The specialisation is taught in collaboration with Clarté.

List of Courses

  • C++ Programming
  • Principles of Virtual Reality
  • 3D Real-Time Computer Graphics
  • 3D Modelling for Virtual Reality
  • 3D Interaction
  • Industrial Software Development
  • Hands on Virtual Reality
  • Computer Vision and Augmented Reality
  • First Project in 3D/Computer Graphics
  • Collision Detection and Haptic Rendering
  • Advanced Concepts in Virtual Reality
  • Industrial Conferences
  • Scientific Visualization
  • Group Project in VR: development of a VR/AR application

 


 

Examples of past projects

  • Pseudo-haptic feedback
  • Augmented reality planetarium
  • Automatic gesture recognition through motion capture
  • Origami production support in augmented reality
  • Capture of the user environment for incorporation in a virtual reality game
  • Automatic land generation in 3D
  • Production of mini video games in 3D
  • Interaction metaphor development for urban design in virtual reality
  • Development of a mini serous game for neuropathic pain rehabilitation in partnership with Nantes University Hospital
  • Immersive Data Analytics in Unity

Examples of past internships

  • Development of a brain-computer interface - INSEP, Vincennes
  • Augmented Reality operator guidance - CLARTE, Laval
  • Therapeutic rehabilitation in Virtual Reality - Motekforce Link, Amsterdam
  • Studies and development of augmented glasses - Technicolor, Rennes
  • RV / AR Rendering Engine for the Web - Gingalab, Paris
  • Augmented reality demonstrator for urban mobility - Sogeti, Aix-en-Provence
  • Development of an RV platform for sport - LiveLike, New York
  • Development of advertisements in augmented reality - Wipon, Lille
  • Ophthalmic correction simulator - Essilor, Créteil
  • Augmented Reality for visiting cultural sites - Histovery, Paris

Sectors of activity and employment prospects

Career prospects exist in different contexts:
  • Companies that use virtual reality - mainly large industrial groups across different sectors: aeronautics (Airbus Group, Aerolia, Dassault Aviation, etc.), automotive (PSA Peugeot-Citroën, Renault, etc.), shipbuilding (STX, Naval Group)
  • Companies that design or sell virtual reality solutions (ESI Group, EONReality, Immersion SA, Dassault-Systèmes).
  • Image synthesis sector, both cinema (Mac Guff, ILM, Pixar) and video games (Ubisoft, etc.)
  • IT Services companies and simulation application companies, (Dassault-Systèmes, ESI)
Research activity in the region covers very diverse topics from final applications in architecture and town planning to medical simulation and digital heritage, but also more upstream fields such as augmented reality, collaborative working via 3D interactive devices and human perception.
Published on November 2, 2015 Updated on May 27, 2020